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I think I don’t fully understand the driftglobe. The frequency of the Ring can increase slightly to cover for it. For now, we can just cut the Cloak of Invisibility. That said, it’s too big a project for my two-page random magic item replacement. This makes a super-similar item like the Cloak of Invisibility unnecessary, as well as, I hope, doling out more wonder to jaded players. That’s the kind of thing I’m doing for every magic item in the Inspiration app. The wearer is blind while invisibleġ0: bonus ability: while invisible, the wearer can see invisible creatures and objects as if they were visible
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You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.Ħ: curse: though it’s not immediately apparent, the wearer is visible to undeadĩ: inconvenient variant: eyeless black mask. Anything you are wearing or carrying is invisible with you. While wearing this ring, you can turn invisible as an action. For example, what if the listing for the Ring of Invisibility looked like this: This would hugely increase the number of magic items without adding a lot more design and balance work. Instead of having two functionally-identical items in the DMG, I’d prefer it if every magic item had a few different variations listed: maybe a cursed version, a few that are different objects, a few with limitations or bonus powers. It’s impossible to miss one while the other is in the game. The cloak of invisibility has the exact same power and rarity as the ring of invisibility. Rating: WILL NOT MISS EITHERĬloak of invisibility. Still, if this armor didn’t exist, I probably wouldn’t invent it. Mariner’s armor also floats you towards the surface when you hit 0 hp, which is unique and somewhat useful. The mariner’s armor is not too different from the ring of swimming, but I’d rather have the ring, because it doesn’t lock me into otherwise ordinary armor.
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Compare these to the ring of swimming (also uncommon, and in the SRD) which gives you a swim speed of 40, and the cloak of the manta ray (also uncommon, and in the SRD) which lets you breathe underwater AND gives you a swim speed.Īpart from the possible benefit of using a different item slot, the cap is strictly worse than the cloak of the manta ray. The mariner’s armor (uncommon) gives you a swim speed equal to your walking speed.
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The cap of water breathing (uncommon) lets you breathe underwater. Rating: WILL NOT MISSĬap of water breathing and mariner’s armor: I’m going to do these two similar aquatic items together. It would be more inspiring if all of the quantities were multiplied by, say, 10. With reduced power comes reduced possibilities for creativity and hilarity. The decanter of endless water is like carrying the sea in your back pocket the alchemy jug is like carrying around a large jar. Compare that to the decanter of endless water, also an uncommon item, which can produce truly prodigious quantities of water, allowing players to defeat weighing puzzles and drown dungeons and allowing DMs to explain how colonies of monsters survive in the dungeon. But it’s a once-a-day item: if you used it to get a gallon of honey, or a dose of the surprisingly useless basic poison (DC 10 check to avoid 1d4 damage), you can’t use it get 2 gallons of mayonnaise until tomorrow. Each day it dispenses one of 10 liquids, in quantities ranging from 12 gallons (salt water) to 1/2 ounce (poison). My problem with it is it doesn’t go far enough. You may look at the list of liquids the alchemy jug can create and wonder, why mayonnaise? There’s a charming story about that. For the items that I’ll miss a lot, I’ll consider OGL-compatible alternatives.Īlchemy jug: The alchemy jug creates liquids. I’ll assign each item a simple rating: WON’T MISS IT, WILL MISS IT, or WILL MISS IT A LOT. There are fewer than 30 non-SRD magic items. Of the nearly 400 magic items in the Dungeon Master’s Guide, nearly all are in SRD. That means that I won’t be able to include the magic items which aren’t included in the open-content System Resource Document (SRD).
#WEAKER MAGIC SWORDS DND 5E GENERATOR#
I’m writing a new 5e-compatible treasure generator and releasing it under the Open Game License.